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Loocking for more than a designer ?

My projects

Currently working on :

Kipon

Horror / Top Down /Survivor
UE5

It's a little Game on UE5 to develop and improve my skills on Blueprint and C++ .
Also it allows me to animate, create and make everything from scratch .


It's a top-down horror game in which a monstrous creature (AI) prowls the forest until the sun rise (6am).
It's up to the player to manage their resources and movements to avoid being trapped.
Make sure there's always enough wood for the fire, as light will keep the monster away.
Otherwise, you won't make it through the night...

The monster can hear you, for exemple if you're choping check sometime behind you or run only if it's necessary. 


The objectif here for me is to : 

  • Be comfortable with prototyping and therefore be able to test innovations.

  • Better understand the technical issues between programming and design.

  • Give a emotional experience to my players.

DESIGN : 

  • Create a simple project , interesting but fast to develop to focus on programmation part .

  • Create functionnal  level design 

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PROG :

  • Improve my technical skills on Unreal with Blue Print and C++

  • Develop realistic IA behaviours, pathfinding

  • Learn the animation 

  • Create all blue print that I need to prototype the game.

Art/Sound :

  • Create most of the Sound and music.

  • Add some niagara system

  • Create smooth animations 

  • Create Horror ambiance according to my vision and my design

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