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JD24
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Game designer on Just dance 2024
Ubisoft Paris
Time :  09/22 --> 09/23

My  missions :

During my second year of work-study I worked on the creation of a game mode on Just dance, The Challenge Mode. 

This game mode allows players to compete against each other on the basis of their best score. 

My first task was to centralize data on the subject and research a creative vision and target audience (our players).
I iterated several times to get an interesting design on which to develop my systems in line with the creative vision. 

So I created an algorithm to select a potential target.
If the target's score conditions are met, it is automatically proposed to the player.
The logic of the algorithm is based on a score interval. 
This score interval is a confidence interval within which I want to place myself to offer my player a fun challenge.

We evaluate the score difference  between our player and our  leaderboard target  for the same music.
Here, we're looking for a challenge from someone stronger than us, but not too strong.

 

We have 3 choices for the difference in score between our player and the target: 

  1. The difference is too small 

  2. The difference is too big

  3. The difference is into my  confidence interval.

 

What that means :

  1. ​If the difference in score is  close to zero, this means that the players are at roughly the same level, and so it's not considered a challenge. We're going to extend the algorithm's search field so that it can look further afield for a potential target. We may also find ourselves in the special case of a flat curve. 

  2. If the score difference is very large, it means that the potential target is too strong for the player. Since the potential target is always several away from our own, we'll gradually work our way down until we reach the perfect score range.

  3. Perfect let's match with this player !

Throughout the development, I ensured proper implementation by co-development teams that were completely English-speaking.
Problems had to be managed in such a way as to respect the creative vision and stay as close as possible to the proposed design.

In a nutshell 

Challenge mode creation and on it : 
-Adaptation and creation of game modes.
-Balancing
-Creation of the multiplayer algorithm.
-Follow-up of co-development team integration.
-Micro and macro design.
-Design owner on this feature
-Works and communicates with UX, UI and prog teams.
-WorkFlow on Miro/Figma
-Using Jira to create and monitor tasks

Gallery

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